Contingency Contract: Indigo Experimental Operation

Endgame mode · Season 2 Endgame endgamerisk stackingCombo Lockseason

When does Contingency Contract: Indigo Experimental Operation start?

Status
Upcoming
Official start
Nov 5, 2026 · 12:00 server time
Ends
Nov 26, 2026 · 06:00 server time

Times are server time (UTC+8), as published by Gryphline.

The second Contingency Contract season. Risk-building is back with three new Key Criteria that change the pace of combat (locks on combos and battle skills), special criteria and, for the first time, criteria that give enemies new attacks.

  • DatesNov 5, 2026, 12:00 (server time) → next version update maintenance
  • PrepContingency Readiness: Sanity event 7 days before (Gear Artificing Catalyst, Coolant Gel)
  • ShopOroberyl ×2000, Mark of Perseverance, event portrait, frame and sticker

Re-Ignition went over better than expected, and this season fixes what was asked for most: you can now import several criteria at once, and if you drop a Key Criterion its Locked Criteria are saved and come back on their own when you re-enable it. The rest is new: criteria that change when you can use each skill, and enemies with attack patterns they never had.

Criteria shown in the program

Chinese, Japanese and Korean names come with the game; the stars of each criterion were not shown.

New Key Criteria

Three in total; the third is revealed with the update

  • Ambient: Combo Lock Key Combo skill damage is greatly increased, but every two combo skills cast a Combo Lock enters the combo queue and blocks combos for a while.
  • Ambient: Silence Key More SP regen and more SP recovered by skills, but whoever casts their battle skill cannot cast it again until the whole team has used theirs. Anything treated as a combo (Camille's Hunter Pursuit) and the second move of multi-move battle skills are not locked.

Special criteria

  • Ambient: Volatile Gains When an operator casts their ultimate, the whole team's Ultimate Energy resets to zero.
  • Edit: Blood Rush If an enemy goes a while without Vulnerability or Arts Infliction stacks, it recovers HP every second.
  • Ambient: Aggro Focus Enemies attack the controlled operator more often.
  • Edit: Fruity Slippers Untargetable Rockhowlers appear at the edge of the arena and throw banana peels onto the field.

Enhanced enemies (first time)

  • Armored Manglerbeast Swings a stone pillar in a wide spinning sweep that can launch you repeatedly.
  • Cloud Obliterator Its fireworks hit harder and leave toxic residue that slows you and stops you from dodging.
  • Tuskbeast Blightshade With certain criteria, when an enemy falls the others gain shield stacks you must break before you can damage them.

Not in the official sources yet

The stars of each criterion, the third Key Criterion, the risk reward cap and the full shop list get filled in when the version notes come out or the season opens.

Everything in version 1.6, Sanctuary of Ink →

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